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2016-04-27 01:07:35 -04:00

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//******************************************************************************
//
// File: ZombieGpu2.cu
// Package: edu.rit.gpu.example
// Unit: ZombieGpu2 kernel function
//
// This C/CUDA source file is copyright (C) 2014 by Alan Kaminsky. All rights
// reserved. For further information, contact the author, Alan Kaminsky, at
// ark@cs.rit.edu.
//
// This C/CUDA source file is part of the Parallel Java 2 Library ("PJ2"). PJ2
// is free software; you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation;
// either version 3 of the License, or (at your option) any later version.
//
// PJ2 is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// A copy of the GNU General Public License is provided in the file gpl.txt. You
// may also obtain a copy of the GNU General Public License on the World Wide
// Web at http://www.gnu.org/licenses/gpl.html.
//
//******************************************************************************
// Number of threads per block.
#define NT 256
// Structure for a 2-D vector.
typedef struct
{
double x;
double y;
}
vector_t;
// Vector addition; a = b + c. Returns a.
__device__ vector_t *vectorAdd
(vector_t *a,
vector_t *b,
vector_t *c)
{
a->x = b->x + c->x;
a->y = b->y + c->y;
return a;
}
// Vector subtraction; a = b - c. Returns a.
__device__ vector_t *vectorSubtract
(vector_t *a,
vector_t *b,
vector_t *c)
{
a->x = b->x - c->x;
a->y = b->y - c->y;
return a;
}
// Scalar product; a = a*b. Returns a.
__device__ vector_t *scalarProduct
(vector_t *a,
double b)
{
a->x *= b;
a->y *= b;
return a;
}
// Returns the magnitude of a.
__device__ double vectorMagnitude
(vector_t *a)
{
return sqrt (a->x*a->x + a->y*a->y);
}
// Variables in global memory.
__device__ double devDelta;
// Per-thread variables in shared memory.
__shared__ vector_t shrVel [NT];
/**
* Atomically set double variable v to the sum of itself and value.
*
* @param v Pointer to double variable.
* @param value Value.
*/
__device__ void atomicAdd
(double *v,
double value)
{
double oldval, newval;
do
{
oldval = *v;
newval = oldval + value;
}
while (atomicCAS
((unsigned long long int *)v,
__double_as_longlong (oldval),
__double_as_longlong (newval))
!= __double_as_longlong (oldval));
}
/**
* Device kernel to update zombie positions after one time step.
* <P>
* Called with a one-dimensional grid of one-dimensional blocks, N blocks, NT
* threads per block. N = number of zombies. Each block updates one zombie. Each
* thread within a block computes the velocity with respect to one other zombie.
*
* @param pos Array of zombies' current positions.
* @param next Array of zombies' next positions.
* @param N Number of zombies.
* @param G Parameter in velocity formula.
* @param L Parameter in velocity formula.
* @param dt Time step.
*
* @author Alan Kaminsky
* @version 28-Oct-2014
*/
extern "C" __global__ void timeStep
(vector_t *pos,
vector_t *next,
int N,
double G,
double L,
double dt)
{
int i = blockIdx.x; // Index of this block's zombie
int j = threadIdx.x; // Index of this thread within block
vector_t pos_i = pos[i]; // This zombie's current position
vector_t vel = {0.0, 0.0}; // This zombie's velocity
int k;
vector_t posdiff;
double d, v;
// Compute and accumulate velocity w.r.t. every other zombie.
for (k = j; k < N; k += NT)
{
if (k == i) continue;
vectorSubtract (&posdiff, &pos[k], &pos_i);
d = vectorMagnitude (&posdiff);
v = G*exp(-d/L) - exp(-d);
vectorAdd (&vel, &vel, scalarProduct (&posdiff, v/d));
}
// Compute net velocity via shared memory parallel reduction.
shrVel[j] = vel;
__syncthreads();
for (k = NT/2; k > 0; k >>= 1)
{
if (j < k)
vectorAdd (&shrVel[j], &shrVel[j], &shrVel[j+k]);
__syncthreads();
}
// Single threaded section.
if (j == 0)
{
// Get net velocity.
vel = shrVel[0];
// Move zombie in the direction of its velocity.
vectorAdd (&next[i], &pos_i, scalarProduct (&vel, dt));
// Accumulate position delta.
atomicAdd (&devDelta, abs(vel.x) + abs(vel.y));
}
}