306 lines
8.7 KiB
HTML
306 lines
8.7 KiB
HTML
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<title>fill() | reference | Processing.js</title>
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<span class="tagline">a port of the Processing Visualization Language</span>
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<canvas width="940px" height="78px" data-processing-sources="/sketches/bannerSketch.pde"></canvas>
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<table cellpadding="0" cellspacing="0" border="0" class="ref-item">
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<tr class="name-row">
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<th scope="row">Name</th>
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<td><h3>fill()</h3></td>
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</tr>
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<tr class="">
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<th scope="row">Examples</th>
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<td><div class="example"><img src="../fill_.gif" alt="example pic" /><pre class="margin">fill(153);
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rect(30, 20, 55, 55);</pre></div><div class="example"><img src="../fill_2.gif" alt="example pic" /><pre class="margin">fill(204, 102, 0);
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rect(30, 20, 55, 55);</pre></div></td>
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</tr>
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<tr class="">
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<th scope="row">Description</th>
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<td>Sets the color used to fill shapes. For example, if you run <b>fill(204, 102, 0)</b>, all subsequent shapes will be filled with orange. This color is either specified in terms of the RGB or HSB color depending on the current <b>colorMode()</b> (the default color space is RGB, with each value in the range from 0 to 255).
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<br /><br />
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When using hexadecimal notation to specify a color, use "#" or "0x" before the values (e.g. #CCFFAA, 0xFFCCFFAA). The # syntax uses six digits to specify a color (the way colors are specified in HTML and CSS). When using the hexadecimal notation starting with "0x", the hexadecimal value must be specified with eight characters; the first two characters define the alpha component and the remainder the red, green, and blue components.
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<br /><br />
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The value for the parameter "gray" must be less than or equal to the current maximum value as specified by <b>colorMode()</b>. The default maximum value is 255.
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<br /><br />
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To change the color of an image (or a texture), use tint().</td>
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</tr>
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<tr class="">
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<th scope="row">Syntax</th>
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<td><pre>fill(<kbd>gray</kbd>)
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fill(<kbd>gray</kbd>, <kbd>alpha</kbd>)
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fill(<kbd>value1</kbd>, <kbd>value2</kbd>, <kbd>value3</kbd>)
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fill(<kbd>value1</kbd>, <kbd>value2</kbd>, <kbd>value3</kbd>, <kbd>alpha</kbd>)
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fill(<kbd>color</kbd>)
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fill(<kbd>color</kbd>, <kbd>alpha</kbd>)
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fill(<kbd>hex</kbd>)
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fill(<kbd>hex</kbd>, <kbd>alpha</kbd>)</pre></td>
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</tr>
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<tr class="">
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<th scope="row">Parameters</th>
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<td><table cellpadding="0" cellspacing="0" border="0">
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<tr class="">
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<th scope="row">gray</th>
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<td>int or float: number specifying value between white and black</td>
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</tr>
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<tr class="">
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<th scope="row">alpha</th>
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<td>int or float: opacity of the fill</td>
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</tr>
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<tr class="">
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<th scope="row">value1</th>
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<td>int or float: red or hue value</td>
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</tr>
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<tr class="">
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<th scope="row">value2</th>
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<td>int or float: green or saturation value</td>
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</tr>
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<tr class="">
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<th scope="row">value3</th>
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<td>int or float: blue or brightness value</td>
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</tr>
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<tr class="">
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<th scope="row">color</th>
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<td>color: any value of the color datatype</td>
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</tr>
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<tr class="">
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<th scope="row">hex</th>
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<td>int: color value in hexadecimal notation (i.e. #FFCC00 or 0xFFFFCC00)</td>
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</tr>
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</table></td>
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</tr>
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<tr class="">
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<th scope="row">Usage</th>
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<td>Web & Application</td>
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</tr>
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<tr class="">
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<th scope="row">Related</th>
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<td><a href="../noFill_.1">noFill()</a><br />
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<a href="../stroke_.1">stroke()</a><br />
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<a href="../tint_.1">tint()</a><br />
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<a href="../background_.1">background()</a><br />
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<a href="../colorMode_.1">colorMode()</a><br /></td>
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</tr>
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</table>
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<p>This reference is licensed under the CC BY-NC-SA 2.0 license:</p>
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Processing is an open visualization language developed by
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<a href="http://benfry.com/">Ben Fry</a> & <a href="http://reas.com/">Casey Reas</a>,
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and originally ported to Javascript by
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