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<th scope="row">Name</th>
<td><h3>modelY()</h3></td>
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<tr class="">
<th scope="row">Examples</th>
<td><div class="example"><pre class="">void setup() {
size(500, 500, P3D);
noFill();
}
void draw() {
background(0);
pushMatrix();
// start at the middle of the screen
translate(width/2, height/2, -200);
// some random rotation to make things interesting
rotateY(1.0); //yrot);
rotateZ(2.0); //zrot);
// rotate in X a little more each frame
rotateX(frameCount / 100.0);
// offset from center
translate(0, 150, 0);
// draw a white box outline at (0, 0, 0)
stroke(255);
box(50);
// the box was drawn at (0, 0, 0), store that location
float x = modelX(0, 0, 0);
float y = modelY(0, 0, 0);
float z = modelZ(0, 0, 0);
// clear out all the transformations
popMatrix();
// draw another box at the same (x, y, z) coordinate as the other
pushMatrix();
translate(x, y, z);
stroke(255, 0, 0);
box(50);
popMatrix();
}</pre>
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<th scope="row">Description</th>
<td><p>Returns the three-dimensional X, Y, Z position in model space. This returns the X value for a given coordinate based on the current set of
transformations (scale, rotate, translate, etc.) The X value can be used to place an object in space relative to the location of the original point once
the transformations are no longer in use. </p>
<p>In the example, the modelX(), modelY(), and modelZ() methods record the location of a box in space after being placed using a series of
translate and rotate commands. After popMatrix() is called, those transformations no longer apply, but the (x, y, z) coordinate returned by the model
functions is used to place another box in the same location.</p></td>
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<th scope="row">Syntax</th>
<td><pre>modelY(<kbd>x</kbd>,<kbd>y</kbd>,<kbd>z</kbd>)</pre></td>
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<tr class="">
<th scope="row">Parameters</th>
<td><table cellpadding="0" cellspacing="0" border="0">
<tr class="">
<th scope="row">x</th>
<td>int or float: 3D x coordinate to be mapped</td>
</tr>
<tr class="">
<th scope="row">y</th>
<td>int or float: 3D y coordinate to be mapped</td>
</tr>
<tr class="">
<th scope="row">z</th>
<td>int or float: 3D z coordinate to be mapped</td>
</tr>
</table></td>
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<th scope="row">Returns</th>
<td>float</td>
</tr>
<tr class="">
<th scope="row">Usage</th>
<td>Web & Application</td>
</tr>
<tr class="">
<th scope="row">Related</th>
<td><a href="../modelX_.1">modelX()</a><br />
<a href="../modelZ_.1">modelZ()</a><br /></td>
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